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EPISODE GUIDE

Season 1

12 episodes

EPISODE 01

And the Deadly Drekavac

When a Librarian from 200 years ago reappears today, he brings back to life a long-closed magical Library and accidentally resurrects an evil Drekavac. The Librarian, along with a quickly assembled team, must stop the Drekavac before it can kill and multiply.

50 min

EPISODE 02

And the Dance of Doom

Our newly assembled Librarians crew investigates a mysterious "dancing sickness," leading them to a showdown with a powerful magical factioneer at a professional ballet company.

44 min

EPISODE 03

And the Ghost Train

Half of the team becomes trapped on a runaway ghost train, and the rest of the team must help solve the unresolved business of the ghosts on board.

45 min

EPISODE 04

And the Thief of Love

The Librarians head to Paris after a string of robberies leaves mysteriously lovestruck victims in their wake.

45 min

EPISODE 05

And the Memory Crystal

The team goes to a college campus with a world-class observatory to discover who is using the Crystal of Dr. John Dee to steal people's memories, in order to own the future.

42 min

EPISODE 06

And the House of Cards

When the magic door reroutes Charlie, Lysa and Connor to a bizarre manor where a series of Agatha Christie-style murders take place, they must figure out whodunnit, while Vikram tries to track them down with the help of a mysterious tarot card reader.

42 min

EPISODE 07

And the Con-Con

Connor is forced to reconnect with people from his pre-Library life, and must defeat an old adversary who has grown powerful in his absence.

43 min

EPISODE 08

And the Hangover from Hell

After a wild bachelorette party with Lysa's childhood best friend, the team wakes up in rough shape and hungover, with no idea how they ended up where they are.

43 min

EPISODE 09

And the Feast of the Vampir

While on a visit to a small-town festival, Connor encounters the very first vampire, and finds himself fighting the clock to save himself from turning into one.

43 min

EPISODE 10

And Going Medieval

When Vikram attempts to return to 1847 (via a homemade time machine), he inadvertently travels the entire team back to the days of King Arthur, where they learn the truth about a Knight of the Round Table, Camelot, and ... Elaine.

42 min

EPISODE 11

And the Graffiti of the Gods

When graffiti starts coming to life and threatening a teenage girl, the team have to work out how these strange events are related to Gregor's Hammer -- and the imminent return of Gregor himself.

42 min

EPISODE 12

And the Unfinished Business

General Gregor retrieves the Sword of Mars and uses it to take over the country of Caucasylvia (remember from the Train episode), gaining control of their nuclear arsenal. The team must steal the Sword to prevent world calamity.

42 min