EPISODE 01
Rising (1)
A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.
45 minEPISODE GUIDE
The Atlantis expedition team, led by Dr. Elizabeth Weir, arrives in the Pegasus Galaxy and discovers the lost city of Atlantis. They encounter a powerful new enemy, the Wraith, and face various challenges to protect their new home while exploring the galaxy and seeking new allies.
EPISODE 01
A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.
45 minEPISODE 02
Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.
41 minEPISODE 03
The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.
44 minEPISODE 04
The team finds themselves in mortal danger when their Puddle Jumper ship becomes lodged in the Stargate.
44 minEPISODE 05
After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.
48 minEPISODE 06
Sheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.
44 minEPISODE 07
The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
42 minEPISODE 08
Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.
44 minEPISODE 09
McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.
42 minEPISODE 10
When a massive storm threatens the city, Atlantis is evacuated, only to be taken over by the team's newest enemy.
42 minEPISODE 11
Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage.
42 minEPISODE 12
Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.
42 minEPISODE 13
Nearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city.
42 minEPISODE 14
The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.
44 minEPISODE 15
A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.
42 minEPISODE 16
The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan. But their new allies have motives of their own.
44 minEPISODE 17
Given a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.
44 minEPISODE 18
Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.
42 minEPISODE 19
With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.
44 minEPISODE 20
All hope seems lost, until Colonel Everett arrives suddenly from Earth. He is determined to defend the city until the arrival of a ZPM, brought by a new ship.
44 min